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Adult Animation IP Development Independent

YA BOY NANCY

You don't fall for Nancy the way you fall for a polished influencer or a brand mascot.

You fall for him the way you'd fall for that one friend who shows up at your door at 2am with takeout, no questions asked, already making you laugh before he even sits down.

Investment Opportunity

YA BOY NANCY peace sticker

Trademark & copyright held by formed LLC — revenue share via operating entity

Target Raise

$300K – $1.8M

production & marketing

Revenue Generated To Date

$150,000+

Collectibles, Kickstarter, Collabs

IP Ownership

Founder 99%
Executive Producer 1%

48% investor pool — revenue share, with IP equity structures open to discussion

EXECUTIVE SUMMARY

One Page Overview

OPPORTUNITY

YA BOY NANCY is an adult animation IP that's already got 10,500 organic followers, $150K+ in revenue, and a finished pilot. We're raising $300K – $1.8M to produce Season 1 (Episodes 2–10), build out marketing, and cover the gap until operating revenue takes over.

INVESTMENT HIGHLIGHTS
  • 4+ years of organic growth — zero ad spend
  • $150K+ historical revenue — people actually paid
  • Episode 1 is done — the pipeline works
  • Year 2+: operating revenue covers costs
  • 7 indie animation IPs have already made major deals

THE NUMBERS

Target Raise $300K – $1.8M
Historical Revenue (all-time) $150K+
Year 1 Revenue (Gross) $106K
Year 1 EBIT (loss funded by raise) ($234K)
Year 3 Revenue $1.4M
Year 5 Net Earnings $2.59M
Breakeven Year 2
Post-Year-1 Self-Funding Operating revenue covers OpEx
Base case: $300K raise
PILOT

WATCH THE PILOT

ORIGIN

WHY PEOPLE LOVE NANCY

He's 4'8", slightly overweight, and has "love" tattooed on his forehead. He swears like a sailor, laughs at his own misery, and tells you straight up: "you're already enough." Not because he's selling something. Because he means it. Think South Park's satire, Rick & Morty's weirdness, ATLA's heart — underneath the foul language is someone who's been through addiction, homelessness, and self-doubt and came out the other side trying to make something real. That's why 4,800 people on Twitter and 5,100 on TikTok stuck around. That's why 70 strangers put real money into a Kickstarter for someone nobody had ever heard of.

"Nancy is a cultural phenomenon. The world just doesn't know him yet."

What Makes Nancy Different

The Anti-Influencer
4'8", foul-mouthed, spiritual. Think South Park's satire, Rick & Morty's weirdness, ATLA's heart. Nancy doesn't apologize for any of it — he makes being real feel like a superpower.
Lived the Story
Nancy's journey mirrors the creator's real life: addiction, sobriety, homelessness, reinvention. It's personal, not fiction by committee — audiences feel the difference.
Built, Not Bought
4+ years of organic growth. Zero ad spend. No bots. 70 strangers funded a Kickstarter for an unknown creator. $150K+ in revenue — all organic. That's real demand.
CREATOR

ya boy nancy

CR
Creator

Cody Russell, 32

New York City

Cody dropped out of film school in 2013 and spent his 20s bouncing around the country, chasing music, film, and business. He picked up skills along the way — small wins, bigger losses. After stints of homelessness and hospital stays in a handful of states, he noticed a pattern: addiction kept showing up. In 2021, at 27, he decided to get sober with the help of Ya Boy, Nancy.

10.5K
Followers
$150K+
Revenue
Pilot
Complete
$12.5K
Raised

The Team

Cody Russell
Writer / Artist / Animator / Director
Connor Smith
Writer / Production
Joey Gallinal
Audio / Soundtrack
Nic Padula
Marketing / Strategy
Flannel Donut
Executive Producer
GROWTH

Social Media Strategy

YA BOY NANCY social media strategy diagram showing platform roles, community engagement, monetization, and content protection

Platform-Specific Funnel

Twitter / X COMMUNITY
Daily content drops and real-time community reactions. Nancy's unfiltered voice lives here.
Instagram CULTURE
Visual-first: character art, BTS process shots, creative collabs.
TikTok REACH
Top of funnel — short clips and meme moments for maximum discovery.
Twitch DEPTH
Live animation sessions, Q&As, community hangs that turn viewers into patrons.
THE FUNNEL

TikTok (discovery) → Twitter/Instagram (engagement) → Twitch (depth) → Website/Patreon (money). Each platform does one job — moving fans from passive scrollers to paying supporters.

Community & Monetization

Reddit Competitions ENGAGEMENT
Weekly music submissions, monthly art contests with merch prizes. Community-moderated AI disclosure keeps things honest.
Patreon Exclusives RECURRING
Tiered perks — custom art, in-character audio, NFTs — turning fans into patrons with recurring revenue that doesn't depend on algorithms.
Website as Hub CONVERSION
Social is the megaphone; the website is the store. Merch, Patreon signups, direct fan interaction — own your audience instead of renting it.
Content Protection DEFENSE
Watermarks and text overlays deter AI scraping. Community-driven enforcement — fans flag and report misuse.
KEY PRINCIPLE

Every platform has a job. This is a funnel, not scattered posting. Every piece of content either finds fans, deepens a relationship, or makes money.

TRACTION

What We've Built So Far

Audience Growth

50 Q1 22
300 Q3 22
800 Q1 23
1,200 Q3 23
2,000 Q1 24
2,800 Q3 24
3,500 Q1 25
9,200 Q3 25
10,500+ Q2 26

Organic growth only.

@

10,500+ Audience

Twitter/X4,800+
TikTok5,134
Instagram623
Kickstarter70 backers
#

Real Demand, Real Money

Pilot Episode
1,500+ YouTube views in the first two months — that's 4.6x the subscriber count
Kickstarter
$12,550 raised (104% funded) — Kickstarter flagged it as "Project We Love"
Growth
0 to 4,800 Twitter followers organically over four years — no ads, no shortcuts
$

Revenue History

Digital Collectibles & Community Sales
~$134,000 — one-time digital drops and community sales (2022 peak cycle). Proves the audience will pay directly.
Kickstarter
$12,550 gross from 70 backers at avg $179 per backer (104% funded)
Custom Trading Cards
$4,000 — hand-drawn TCG cards for backers
Total Revenue Generated
$150,550+

Audience Profile

Who They Are
  • Age 13-65, primary 18-35
  • Fans of South Park, Rick & Morty, Avatar
  • Urban, creative-minded
  • Crypto/web3 crossover crowd
  • Adult animation fans
Why They Stick Around
  • Real, not corporate
  • There's actual emotion under the jokes
  • Nancy replies to every comment
  • Consistent output for 4+ years
  • Cult-level loyalty (backer testimonials back it up)
FINANCIALS

Financial Projections

6-Year P&L Forecast — Based on Detailed Financial Model

Base case: $300K minimum raise scenario. Higher raise tiers ($1M / $1.8M) would scale marketing spend, team size, and revenue upside proportionally.

Metric 2027
Yr 1
2028
Yr 2
2029
Yr 3
2030
Yr 4
2031
Yr 5
Total Revenue $106K $510K $1.4M $2.84M $3.86M
Gross Profit $96K $465K $1.295M $2.93M $3.96M
Total OpEx $330K $365K $585K $690K $975K
EBIT ($234K) $100K $710K $1.94M $2.59M
Net Earnings ($234K) $100K $710K $1.94M $2.59M
NOTE

These projections are based on the $300K minimum raise scenario. The $150K+ in historical revenue shows the monetization actually works. Full financial model with cash flow, investor return schedule, and scenario analysis is available under NDA.

CAPITAL

Capital Plan

Where Capital Goes — Complete Season 1 & Build to Distribution

Category Minimum
$300K
Mid-Range
$1M
Top-End
$1.8M
Season 1 Production (Episodes 2-10) $77,000 $200,000 $288,000
Team Salaries (8 months) $41,000 $100,000 $180,000
Marketing & Growth $30,000 $150,000 $320,000
Legal, IP & Admin $20,000 $50,000 $88,000
Merchandise Development $8,000 $25,000 $54,000
Music Production $5,000 $12,000 $27,000
Revenue Bridge Reserve $94,000 $213,000 $240,000
Season 2 Pre-Fund / IP Development $250,000 $360,000
International Licensing / Expansion $243,000
Total $300k $1M $1.8M
Minimum ($300K)

Enough to finish Season 1 and cover Year 1 losses. No growth acceleration, no Season 2 pre-funding.

Mid-Range ($1M)

A solid Season 1 with a real marketing push to hit 50K+ audience. Pre-funds Season 2 so it launches while Season 1 is still hot.

Top-End ($1.8M)

Premium production, a serious marketing campaign, an international licensing team, and two years of runway. Built for a breakout hit.

KEY MILESTONE
10 episodes. Episode 1 is already produced (self-funded). The rest gets done with this raise.
POST-RAISE SELF-SUFFICIENCY
Year 1 loss is covered by the raise. From Year 2 onward, operating revenue — Patreon, merch, TCG, licensing, YouTube — funds everything. No follow-on raise needed.
REVENUE

Revenue Model & ROI Path

Revenue Streams

Streaming / Distribution PRIMARY
Merchandise HIGH MARGIN
Sponsorships / Brand Partnerships GROWING
Music & Soundtrack SUPPLEMENTAL
Live Events & Experiences LONG-TAIL
YA BOY NANCY character cards

Revenue Projections

Conservative
Moderate
Optimistic
$510K
$1.4M
$2.84M+
Conservative = one licensing deal ($100K) + steady merch/TCG growth. Moderate = mid-tier streaming deal + active merch line (Year 3 P&L). Optimistic = bigger deal + international licensing (Year 4+ P&L).

Comparable Indie Animation IPs

Smiling Friends Started indie → Adult Swim
Hazbin Hotel YouTube viral → Amazon Prime
RWBY (Rooster Teeth) Web series → $50M+ merch/streaming
Helluva Boss YouTube indie → Multi-million merch/licensing
HOW TO GET INVOLVED
Revenue participation, IP partnerships, licensing, distribution — whatever works. We have the IP and a production plan. Bring your terms to the table.
RISK

Risks & Mitigation

RISK: Streaming deals fall through

Primary revenue depends on landing a distribution deal.

MITIGATION

Self-distribution via YouTube Premium, Vimeo OTT, direct licensing. Festival exposure opens doors. Multiple revenue streams mean we don't rely on one door.

RISK: Audience growth stalls

Current audience is small (10K). Projections depend on growth to 50K+.

MITIGATION

Season 1 release is a natural growth catalyst. The marketing budget funds paid acquisition. The character's look is highly shareable — built for virality.

RISK: Key-person dependency (Cody)

Cody is the sole creative force — writer, animator, voice actor, composer.

MITIGATION

Hiring dedicated animators and a producer spreads the load. The character is fully designed — new animators can produce in the established style.

RISK: Production delays or cost overruns

Animation is hard to schedule and budget. Everyone knows this.

MITIGATION

Episode 1 is the template — done and proven. The production pipeline works. A revenue bridge reserve provides buffer. A hired producer manages schedule and budget.

ROADMAP

Where This Goes

1

Season 1 Production (Episodes 2-10)

MONTHS 1-8 POST-FUNDING

Episode 1 is the template. Dedicated animators and sound designers join the team. All 9 remaining episodes delivered — polished, ready to distribute.

2

Distribution & Launch

MONTHS 6-12 POST-FUNDING

Distribution pitches to streaming platforms and festival submissions run alongside the final episodes. Merch store launches. Social audience targets 50K+. Revenue starts flowing from distribution, merch, and sponsorships.

3

IP Expansion & Scale

YEAR 2-3 POST-FUNDING

Season 2 funded by Year 1-2 revenue. TCG expands into retail. Brand partnerships scale up. Live events and convention appearances build the community. Investor returns start distributing from Year 2 revenue streams.

THESIS

Why Invest Now

PROVEN REVENUE + OWNED IP

$150K+ in real revenue from a fully owned character IP — NFTs, Kickstarter, trading cards. The LLC holds 100% of all trademark and copyright. Investors get a clean revenue share via the operating entity — equity structures are flexible and open to discussion.

LOW ENTRY, HIGH CEILING

A finished IP with a real audience, a completed pilot, and $150K+ in demonstrated revenue. Compare that to spending $300K–$1.8M for a comparable indie animated series with no audience and no track record. The upside is asymmetrical — this is a proven concept ready to scale, not a guess.

Let's talk.

WE BRING THE IP.
YOU BRING YOUR TERMS.

contact@yaboynancy.com